![]() Those little green dodging devils sure do like to dive and swerve, which makes me focus on them too much and get blown up by everything coming in behind me. That is something I don’t remember seeing in the older games, and it’s fantastic. I’m liking the fact that some enemies will even try to dodge your bullet spam, and it’s really quite cool to see a wave of enemies swoosh about avoiding your bullets. You need to keep moving or the enemy shapes could quickly creep up from the other side. It’s that kind of variation that will keep you interested for hours, as you only get to see a small part of the area. I think the battleground variation is what’s mostly making me fall in love with it, after you destroy the first boss you get a sort of oblong shaped battleground that rotates as you move. All this while it warps in lots of shapes to try and obliterate you, but beware the boss moves itself around to try and squish you. The first boss has an impenetrable shield your bullets bounce off, and you need to take its health down one section at a time. I know boss fights aren’t exactly a unique feature for a game, but the way it’s done on GM3 is rather clever I think. The boss fights are probably my favourite feature in the entire game, as the first boss is so fun I think I’ve replayed it about 4 times. It’s just as frantic as the older versions, but it’s actually a lot more fun due to the variation in battlefields, enemies, the bosses, and the enemy AI. ![]() Geometry Wars 3 is a very different beast to the simple arcade shooter of the original, and it’s fantastic to play it natively on Linux. It’s very good at keeping you pumped when it really kicks in, and I find myself getting quite attached to the music in it. It mixes some quality electronic effects along with some rather tame drum and bass for an interesting mix of styles. The music is probably some of the smoothest I’ve heard in an arcade game of this type. I have been able to play rather a lot of it, and it’s flawless. Of course you should take this with a grain of salt, as I am currently on an Nvidia 970, but the performance is perfect. So, how does GM3 stack up against that classic? I’ve sunk a lot more time into it than I honestly thought I would! I played the slightly updated original “Geometry Wars: Retro Evolved” back in my Xbox 360 days (R.I.P), and it was a quality game for when friends come around for a drink. The update is out, so how is the game on Linux?Įxperience the full evolution of the award-winning Geometry Wars franchise and battle through waves of enemies on 3D grids in this frenetic arcade shooter! Chris Donlan gave it a 7 (remember review scores?), saying he enjoyed playing the game, but took issue with the progression system.Geometry Wars 3 has been out on Linux for a while now, but sadly it was left outdated for too long with issues. Geometry Wars 3: Dimensions launched late last year. The whole package includes over 100 levels. Geometry Wars 3: Dimensions becomes Geometry Wars 3: Dimensions Evolved for new players when the update comes out, and will be sold for the same price. It launches on 1st April on Xbox One and Xbox 360. There are individual leaderboards for this, too.Įvolved is a free download for existing Geometry Wars 3: Dimensions and will be available on 31st March on PlayStation 4 and PS3, PC, Mac and Linux via Steam. The previous level gating system has been revised to make it easier for players to progress and unlock modes.Įlsewhere, Hardcore mode lets you play 20 dedicated levels without using a drone or super. The update adds 40 new stages to Adventure Mode, new boss battles, 3D grid shapes and gameplay types. ![]() The newly-revived Sierra has announced Geometry Wars 3: Dimensions Evolved, an update for Lucid Games' fast-paced neon twin-stick shooter.
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